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Old Jun 22, 2007, 10:56 PM // 22:56   #1
Ascalonian Squire
 
Join Date: Jun 2007
Guild: Air Of Enchantment {xD}
Profession: W/
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Talking Skill Suggestion Change List (Long)

Well i thought about making this thread so people can argue and make there suggestions....

I will start...

SUGGESTIONS:

-Warrior-

Enraged Smash - Elite Hammer Attack - If it hits, Enraged Smash deals +5...10 damage (maximum bonus 40) for each other fully charged adrenal skill you have.

2 Adrenaline - No Recharge

Suggestion - If it hits, Enraged Smash deals +10...40 damage. If you have one fully charged adrenaline skill, you deal an additional 2...17 damage.

2 Adrenaline - No Recharge

-----------------------------------------------------------------
Skull Crack - Elite Melee Attack (No Attribute) - If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 10 seconds.

10 Adrenaline - No Recharge

Suggestion - Elite Melee Attack (Strength) - If it hits, this attack interrupts the target's current action. Target foe suffers the effects of Dazed for 4...9 seconds.

10 Adrenaline - No Recharge

--------------------------------------
"Coward!" - 6 Adrenaline - No Recharge

Suggestion- 4 Adrenaline - No Recharge


-----------------------------------------------------------------
Magehunter's Smash - Elite Hammer Attack - If this attack hits a foe who is under the effects of an Enchantment, that foe is knocked down

5 Adrenaline - No Recharge

Suggestion - Elite Hammer Attack - If this attack hits, you strike for +5-20 damage. If target foe is casting a spell, this attack interrupts.

3 Adrenaline - No Recharge - 1/2 cast time


-----------------------------------------------------------------
Rage of the Ntouka - Elite Skill - Gain 1...6 strike(s) of adrenaline. For 10 seconds, whenever you use an adrenal Skill, that Skill recharges for 5 seconds.

5 Energy - 15 sec Recharge

Suggestion - Elite Skill - For 5..20 seconds, Whenever you use a adrenaline skill, that Skill deals an additional +1...8 damage and recharges for 5 seconds.

5 Energy - 30 sec Recharge or 45 sec Recharge.

-----------------------------------------------------------------
Rage of the Ntouka - Elite Skill - Gain 1...6 strike(s) of adrenaline. For 10 seconds, whenever you use an adrenal Skill, that Skill recharges for 5 seconds.

5 Energy - 15 sec Recharge

Suggestion - Elite Skill - For 5..20 seconds, Whenever you use a adrenaline skill, that Skill deals an additional +1...8 damage and recharges for 5 seconds.

5 Energy - 30 sec Recharge or 45 sec Recharge.

-------------------------------------------------------------------
Axe Rake - Axe Attack - If this attack hits a foe suffering from a Deep Wound, you strike for +1...8 damage, and that foe becomes Crippled for 15 seconds.

7 Adrenaline - No Recharge

Suggestion - If this attack hits a foe suffering from a Deep Wound, you strike for +1...15 damage, and that foe becomes Crippled for 1...15 seconds.

7 Adrenaline - No Recharge

---------------------------------------------------------------------
Axe Twist - Axe Attack - If this attack hits a foe suffering from a Deep Wound, you strike for 1...16 more damage and that foe suffers from Weakness for 20 seconds.

7 Adrenaline - No Recharge

Suggestion - If this attack hits a foe suffering from a Deep Wound, you strike for 1...16 more damage and that foe suffers from Weakness for 1...20 seconds.

7 Adrenaline - No Recharge


------------------------------------------------------------------------
Crude Swing - Hammer Attack - Attack all adjacent foes. Each foe you hit is struck for +1...16 damage. This action is easily interrupted.

5 Energy - 5 sec Recharge

Suggestion - Hammer Attack - Attack target foe and adjacent foes.

5 Energy - 10 sec recharge

------------------------------------------------------------------------
"I Will Avenge You!" - Shout - For each dead ally, you gain 10 seconds of +3...6 Health regeneration and your attack speed increases by 25%.

5 Energy - 45 sec Recharge

Suggestion - Shout - For each dead ally, you gain 1...9 seconds (Maximum 30 seconds) of +3...6 Health regeneration and your attack speed increases by 25%.

5 Energy - 60 sec Recharge.

----------------------------------------------
Warrior's Cunning - 5 energy - 60 sec Recharge

Suggestion - 5 energy - 30 sec Recharge

----------------------------------------------
Hamstring - Sword Attack - If this attack hits, your target is Crippled for 3...13 seconds, slowing his movement.

10 Energy - 15 Sec Recharge

Suggestion - Sword Attack - If this attack hits a foe who is bleeding, your target is Crippled for 3...13 seconds.

5 Energy - 15 sec Recharge

----------------------------------------------------

-Ranger-

Infuriating Heat - Elite Nature Ritual - Create a level 1...8 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54 seconds.

5 Energy - 30 sec Recharge - 5 sec cast

Suggestion - Elite Nature Ritual - Create a level 1...8 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast and burning lasts 5...50% longer. This Spirit dies after 30...54 seconds.

5 Energy - 45 sec Recharge - 5 sec cast

--------------------------------------------------------------
Hunter's Shot - Bow Attack - If Hunter's Shot hits, you strike for +3...13 damage. If this attack hits a foe that is moving or knocked down, that foe begins "bleeding" for 3...21 seconds.

5 energy - 5 sec Recharge

Suggestion - Bow Attack - If Hunter's Shot hits, you strike for +3...13 damage. If this attack hits a bleeding foe, you inflict a Deep Wound for 3...13 seconds.

5 energy - 15 sec recharge

-----------------------------------------------------------------
Nature's Renewal - Nature Ritual - Create a level 1...11 Spirit. For 30...126 seconds, Enchantments and Hexes take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...126 seconds.

5 Energy - 60 sec Recharge - 5 sec cast

Suggestion - Nature Ritual - Create a level 1...8 Spirit. For 30...90 seconds, Enchantments and Hexes take 5...50% longer to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...90 seconds.

5 Energy - 60 sec recharge - 5 sec cast

------------------------------------------------------------------

-Monk-

Balthazar's Pendulum - Elite Enchantment Spell - For 5...17 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead.

5 Energy - 5 sec Recharge - 1/2 cast time

Suggestion - Elite Enchantment Spell - For 5...17 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down and takes 30...78 damage instead.

5 Energy - 5 sec Recharge - 1/2 cast time

-------------------------------------------------------------------
Holy Wrath - Enchantment Spell - While you maintain this "Enchantment," whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...41 damage), and you lose 10 Energy.

-1 Energy Pip - 10 Energy - 2 sec cast

Suggestion - Enchantment Spell - While you maintain this "Enchantment," whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...41 damage), and you lose 10....3 Energy.

-1 Energy Pip - 10 energy - 2 sec cast

---------------------------------------------------------------

-Necromancer-

Soul Bind - Elite Hex Spell - For 5...17 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a Hex while attacking, that foe is knocked down.

10 Energy - 5 sec Recharge -2 sec cast

Suggestion - Elite Hex Spell - For 5...17 seconds, target foe attacks 25% slower than normal and suffers -1...3 Health degeneration. If that foe becomes the target of a Hex while attacking, that foe is knocked down.

10 Energy - 15 sec Recharge - 2 sec cast

-------------------------------------------------------
Weaken Knees - Elite Hex Spell - For 3...31 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends.

5 Energy - 5 sec Recharge - 1 sec cast

Suggestion - Elite Hex Spell - For 5...20 seconds, if target foe is struck while moving that foe is knocked down, takes 15..75 damage, and Weaken Knees ends.

5 energy - 5 sec recharge - 1 sec cast

-------------------------------------------------------

-Elementalist-

Thunderclap - Elite Hex Spell - For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy or Thunderclap ends.

10 Energy - 15 sec Recharge - 2 sec cast

Suggestion - For 8...18 seconds, if target foe is struck for lightning damage, that foe is knocked down, and you lose 15...8 Energy (unless target is knocked down, you dont lose energy) or Thunderclap ends.

10 Energy - 15 sec Recharge - 2 sec cast

----------------------------------------------------------------


As For Mesmer/Dervish/Assassin/Paragon/Ritualist I havent been playing them much and some of the others but i had thought of a skill would be Monk/Elementalist.
Quicksilver4000 is offline   Reply With Quote
Old Jun 22, 2007, 10:57 PM // 22:57   #2
Ascalonian Squire
 
Join Date: Jun 2007
Guild: Air Of Enchantment {xD}
Profession: W/
Talking Skill Suggestion Change List (Long)

Well i thought about making this thread so people can argue and make there suggestions....

I will start...

SUGGESTIONS:

-Warrior-

Enraged Smash - Elite Hammer Attack - If it hits, Enraged Smash deals +5...10 damage (maximum bonus 40) for each other fully charged adrenal skill you have.

2 Adrenaline - No Recharge

Suggestion - If it hits, Enraged Smash deals +10...40 damage. If you have one fully charged adrenaline skill, you deal an additional 2...17 damage.

2 Adrenaline - No Recharge

-----------------------------------------------------------------
Skull Crack - Elite Melee Attack (No Attribute) - If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 10 seconds.

10 Adrenaline - No Recharge

Suggestion - Elite Melee Attack (Strength) - If it hits, this attack interrupts the target's current action. Target foe suffers the effects of Dazed for 4...9 seconds.

10 Adrenaline - No Recharge

--------------------------------------
"Coward!" - 6 Adrenaline - No Recharge

Suggestion- 4 Adrenaline - No Recharge


-----------------------------------------------------------------
Magehunter's Smash - Elite Hammer Attack - If this attack hits a foe who is under the effects of an Enchantment, that foe is knocked down

5 Adrenaline - No Recharge

Suggestion - Elite Hammer Attack - If this attack hits, you strike for +5-20 damage. If target foe is casting a spell, this attack interrupts.

3 Adrenaline - No Recharge - 1/2 cast time


-----------------------------------------------------------------
Rage of the Ntouka - Elite Skill - Gain 1...6 strike(s) of adrenaline. For 10 seconds, whenever you use an adrenal Skill, that Skill recharges for 5 seconds.

5 Energy - 15 sec Recharge

Suggestion - Elite Skill - For 5..20 seconds, Whenever you use a adrenaline skill, that Skill deals an additional +1...8 damage and recharges for 5 seconds.

5 Energy - 30 sec Recharge or 45 sec Recharge.

-----------------------------------------------------------------
Rage of the Ntouka - Elite Skill - Gain 1...6 strike(s) of adrenaline. For 10 seconds, whenever you use an adrenal Skill, that Skill recharges for 5 seconds.

5 Energy - 15 sec Recharge

Suggestion - Elite Skill - For 5..20 seconds, Whenever you use a adrenaline skill, that Skill deals an additional +1...8 damage and recharges for 5 seconds.

5 Energy - 30 sec Recharge or 45 sec Recharge.

-------------------------------------------------------------------
Axe Rake - Axe Attack - If this attack hits a foe suffering from a Deep Wound, you strike for +1...8 damage, and that foe becomes Crippled for 15 seconds.

7 Adrenaline - No Recharge

Suggestion - If this attack hits a foe suffering from a Deep Wound, you strike for +1...15 damage, and that foe becomes Crippled for 1...15 seconds.

7 Adrenaline - No Recharge

---------------------------------------------------------------------
Axe Twist - Axe Attack - If this attack hits a foe suffering from a Deep Wound, you strike for 1...16 more damage and that foe suffers from Weakness for 20 seconds.

7 Adrenaline - No Recharge

Suggestion - If this attack hits a foe suffering from a Deep Wound, you strike for 1...16 more damage and that foe suffers from Weakness for 1...20 seconds.

7 Adrenaline - No Recharge


------------------------------------------------------------------------
Crude Swing - Hammer Attack - Attack all adjacent foes. Each foe you hit is struck for +1...16 damage. This action is easily interrupted.

5 Energy - 5 sec Recharge

Suggestion - Hammer Attack - Attack target foe and adjacent foes.

5 Energy - 10 sec recharge

------------------------------------------------------------------------
"I Will Avenge You!" - Shout - For each dead ally, you gain 10 seconds of +3...6 Health regeneration and your attack speed increases by 25%.

5 Energy - 45 sec Recharge

Suggestion - Shout - For each dead ally, you gain 1...9 seconds (Maximum 30 seconds) of +3...6 Health regeneration and your attack speed increases by 25%.

5 Energy - 60 sec Recharge.

----------------------------------------------
Warrior's Cunning - 5 energy - 60 sec Recharge

Suggestion - 5 energy - 30 sec Recharge

----------------------------------------------
Hamstring - Sword Attack - If this attack hits, your target is Crippled for 3...13 seconds, slowing his movement.

10 Energy - 15 Sec Recharge

Suggestion - Sword Attack - If this attack hits a foe who is bleeding, your target is Crippled for 3...13 seconds.

5 Energy - 15 sec Recharge

----------------------------------------------------

-Ranger-

Infuriating Heat - Elite Nature Ritual - Create a level 1...8 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54 seconds.

5 Energy - 30 sec Recharge - 5 sec cast

Suggestion - Elite Nature Ritual - Create a level 1...8 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast and burning lasts 5...50% longer. This Spirit dies after 30...54 seconds.

5 Energy - 45 sec Recharge - 5 sec cast

--------------------------------------------------------------
Hunter's Shot - Bow Attack - If Hunter's Shot hits, you strike for +3...13 damage. If this attack hits a foe that is moving or knocked down, that foe begins "bleeding" for 3...21 seconds.

5 energy - 5 sec Recharge

Suggestion - Bow Attack - If Hunter's Shot hits, you strike for +3...13 damage. If this attack hits a bleeding foe, you inflict a Deep Wound for 3...13 seconds.

5 energy - 15 sec recharge

-----------------------------------------------------------------
Nature's Renewal - Nature Ritual - Create a level 1...11 Spirit. For 30...126 seconds, Enchantments and Hexes take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...126 seconds.

5 Energy - 60 sec Recharge - 5 sec cast

Suggestion - Nature Ritual - Create a level 1...8 Spirit. For 30...90 seconds, Enchantments and Hexes take 5...50% longer to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...90 seconds.

5 Energy - 60 sec recharge - 5 sec cast

------------------------------------------------------------------

-Monk-

Balthazar's Pendulum - Elite Enchantment Spell - For 5...17 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead.

5 Energy - 5 sec Recharge - 1/2 cast time

Suggestion - Elite Enchantment Spell - For 5...17 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down and takes 30...78 damage instead.

5 Energy - 5 sec Recharge - 1/2 cast time

-------------------------------------------------------------------
Holy Wrath - Enchantment Spell - While you maintain this "Enchantment," whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...41 damage), and you lose 10 Energy.

-1 Energy Pip - 10 Energy - 2 sec cast

Suggestion - Enchantment Spell - While you maintain this "Enchantment," whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...41 damage), and you lose 10....3 Energy.

-1 Energy Pip - 10 energy - 2 sec cast

---------------------------------------------------------------

-Necromancer-

Soul Bind - Elite Hex Spell - For 5...17 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a Hex while attacking, that foe is knocked down.

10 Energy - 5 sec Recharge -2 sec cast

Suggestion - Elite Hex Spell - For 5...17 seconds, target foe attacks 25% slower than normal and suffers -1...3 Health degeneration. If that foe becomes the target of a Hex while attacking, that foe is knocked down.

10 Energy - 15 sec Recharge - 2 sec cast

-------------------------------------------------------
Weaken Knees - Elite Hex Spell - For 3...31 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends.

5 Energy - 5 sec Recharge - 1 sec cast

Suggestion - Elite Hex Spell - For 5...20 seconds, if target foe is struck while moving that foe is knocked down, takes 15..75 damage, and Weaken Knees ends.

5 energy - 5 sec recharge - 1 sec cast

-------------------------------------------------------

-Elementalist-

Thunderclap - Elite Hex Spell - For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy or Thunderclap ends.

10 Energy - 15 sec Recharge - 2 sec cast

Suggestion - For 8...18 seconds, if target foe is struck for lightning damage, that foe is knocked down, and you lose 15...9 Energy (unless target is knocked down, you dont lose energy) or Thunderclap ends.

10 Energy - 15 sec Recharge - 2 sec cast

----------------------------------------------------------------


As For Mesmer/Dervish/Assassin/Paragon/Ritualist I havent been playing them much and some of the others but i had thought of a skill would be Monk/Elementalist.
Quicksilver4000 is offline   Reply With Quote
Old Jun 22, 2007, 10:57 PM // 22:57   #3
Ascalonian Squire
 
Join Date: Jun 2007
Guild: Air Of Enchantment {xD}
Profession: W/
Talking Skill Suggestion Change List (Long)

Well i thought about making this thread so people can argue and make there suggestions....

I will start...

SUGGESTIONS:

-Warrior-

Enraged Smash - Elite Hammer Attack - If it hits, Enraged Smash deals +5...10 damage (maximum bonus 40) for each other fully charged adrenal skill you have.

2 Adrenaline - No Recharge

Suggestion - If it hits, Enraged Smash deals +10...40 damage. If you have one fully charged adrenaline skill, you deal an additional 2...17 damage.

2 Adrenaline - No Recharge

-----------------------------------------------------------------
Skull Crack - Elite Melee Attack (No Attribute) - If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 10 seconds.

10 Adrenaline - No Recharge

Suggestion - Elite Melee Attack (Strength) - If it hits, this attack interrupts the target's current action. Target foe suffers the effects of Dazed for 4...9 seconds.

10 Adrenaline - No Recharge

--------------------------------------
"Coward!" - 6 Adrenaline - No Recharge

Suggestion- 4 Adrenaline - No Recharge


-----------------------------------------------------------------
Magehunter's Smash - Elite Hammer Attack - If this attack hits a foe who is under the effects of an Enchantment, that foe is knocked down

5 Adrenaline - No Recharge

Suggestion - Elite Hammer Attack - If this attack hits, you strike for +5-20 damage. If target foe is casting a spell, this attack interrupts.

3 Adrenaline - No Recharge - 1/2 cast time


-----------------------------------------------------------------
Rage of the Ntouka - Elite Skill - Gain 1...6 strike(s) of adrenaline. For 10 seconds, whenever you use an adrenal Skill, that Skill recharges for 5 seconds.

5 Energy - 15 sec Recharge

Suggestion - Elite Skill - For 5..20 seconds, Whenever you use a adrenaline skill, that Skill deals an additional +1...8 damage and recharges for 5 seconds.

5 Energy - 30 sec Recharge or 45 sec Recharge.

-----------------------------------------------------------------
Rage of the Ntouka - Elite Skill - Gain 1...6 strike(s) of adrenaline. For 10 seconds, whenever you use an adrenal Skill, that Skill recharges for 5 seconds.

5 Energy - 15 sec Recharge

Suggestion - Elite Skill - For 5..20 seconds, Whenever you use a adrenaline skill, that Skill deals an additional +1...8 damage and recharges for 5 seconds.

5 Energy - 30 sec Recharge or 45 sec Recharge.

-------------------------------------------------------------------
Axe Rake - Axe Attack - If this attack hits a foe suffering from a Deep Wound, you strike for +1...8 damage, and that foe becomes Crippled for 15 seconds.

7 Adrenaline - No Recharge

Suggestion - If this attack hits a foe suffering from a Deep Wound, you strike for +1...15 damage, and that foe becomes Crippled for 1...15 seconds.

7 Adrenaline - No Recharge

---------------------------------------------------------------------
Axe Twist - Axe Attack - If this attack hits a foe suffering from a Deep Wound, you strike for 1...16 more damage and that foe suffers from Weakness for 20 seconds.

7 Adrenaline - No Recharge

Suggestion - If this attack hits a foe suffering from a Deep Wound, you strike for 1...16 more damage and that foe suffers from Weakness for 1...20 seconds.

7 Adrenaline - No Recharge


------------------------------------------------------------------------
Crude Swing - Hammer Attack - Attack all adjacent foes. Each foe you hit is struck for +1...16 damage. This action is easily interrupted.

5 Energy - 5 sec Recharge

Suggestion - Hammer Attack - Attack target foe and adjacent foes.

5 Energy - 10 sec recharge

------------------------------------------------------------------------
"I Will Avenge You!" - Shout - For each dead ally, you gain 10 seconds of +3...6 Health regeneration and your attack speed increases by 25%.

5 Energy - 45 sec Recharge

Suggestion - Shout - For each dead ally, you gain 1...9 seconds (Maximum 30 seconds) of +3...6 Health regeneration and your attack speed increases by 25%.

5 Energy - 60 sec Recharge.

----------------------------------------------
Warrior's Cunning - 5 energy - 60 sec Recharge

Suggestion - 5 energy - 30 sec Recharge

----------------------------------------------
Hamstring - Sword Attack - If this attack hits, your target is Crippled for 3...13 seconds, slowing his movement.

10 Energy - 15 Sec Recharge

Suggestion - Sword Attack - If this attack hits a foe who is bleeding, your target is Crippled for 3...13 seconds.

5 Energy - 15 sec Recharge

----------------------------------------------------

-Ranger-

Infuriating Heat - Elite Nature Ritual - Create a level 1...8 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54 seconds.

5 Energy - 30 sec Recharge - 5 sec cast

Suggestion - Elite Nature Ritual - Create a level 1...8 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast and burning lasts 5...50% longer. This Spirit dies after 30...54 seconds.

5 Energy - 45 sec Recharge - 5 sec cast

--------------------------------------------------------------
Hunter's Shot - Bow Attack - If Hunter's Shot hits, you strike for +3...13 damage. If this attack hits a foe that is moving or knocked down, that foe begins "bleeding" for 3...21 seconds.

5 energy - 5 sec Recharge

Suggestion - Bow Attack - If Hunter's Shot hits, you strike for +3...13 damage. If this attack hits a bleeding foe, you inflict a Deep Wound for 3...13 seconds.

5 energy - 15 sec recharge

-----------------------------------------------------------------
Nature's Renewal - Nature Ritual - Create a level 1...11 Spirit. For 30...126 seconds, Enchantments and Hexes take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...126 seconds.

5 Energy - 60 sec Recharge - 5 sec cast

Suggestion - Nature Ritual - Create a level 1...8 Spirit. For 30...90 seconds, Enchantments and Hexes take 5...50% longer to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...90 seconds.

5 Energy - 60 sec recharge - 5 sec cast

------------------------------------------------------------------

-Monk-

Balthazar's Pendulum - Elite Enchantment Spell - For 5...17 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead.

5 Energy - 5 sec Recharge - 1/2 cast time

Suggestion - Elite Enchantment Spell - For 5...17 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down and takes 30...78 damage instead.

5 Energy - 5 sec Recharge - 1/2 cast time

-------------------------------------------------------------------
Holy Wrath - Enchantment Spell - While you maintain this "Enchantment," whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...41 damage), and you lose 10 Energy.

-1 Energy Pip - 10 Energy - 2 sec cast

Suggestion - Enchantment Spell - While you maintain this "Enchantment," whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...41 damage), and you lose 10....3 Energy.

-1 Energy Pip - 10 energy - 2 sec cast

---------------------------------------------------------------

-Necromancer-

Soul Bind - Elite Hex Spell - For 5...17 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a Hex while attacking, that foe is knocked down.

10 Energy - 5 sec Recharge -2 sec cast

Suggestion - Elite Hex Spell - For 5...17 seconds, target foe attacks 25% slower than normal and suffers -1...3 Health degeneration. If that foe becomes the target of a Hex while attacking, that foe is knocked down.

10 Energy - 15 sec Recharge - 2 sec cast

-------------------------------------------------------
Weaken Knees - Elite Hex Spell - For 3...31 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends.

5 Energy - 5 sec Recharge - 1 sec cast

Suggestion - Elite Hex Spell - For 5...20 seconds, if target foe is struck while moving that foe is knocked down, takes 15..75 damage, and Weaken Knees ends.

5 energy - 5 sec recharge - 1 sec cast

-------------------------------------------------------

-Elementalist-

Thunderclap - Elite Hex Spell - For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy or Thunderclap ends.

10 Energy - 15 sec Recharge - 2 sec cast

Suggestion - For 8...18 seconds, if target foe is struck for lightning damage, that foe is knocked down, and you lose 15...9 Energy (unless target is knocked down, you dont lose energy) or Thunderclap ends.

10 Energy - 15 sec Recharge - 2 sec cast

----------------------------------------------------------------


As For Mesmer/Dervish/Assassin/Paragon/Ritualist I havent been playing them much and some of the others but i had thought of a skill would be Monk/Elementalist. Any other skills left out.... or need fixed(Nerfed etc.) please please... add ur suggestions.

Last edited by Quicksilver4000; Jun 22, 2007 at 10:59 PM // 22:59..
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Old Jun 22, 2007, 11:01 PM // 23:01   #4
Ascalonian Squire
 
Join Date: Jun 2007
Guild: Air Of Enchantment {xD}
Profession: W/
Default

whoops i hit post 3 times ;/ Please Delete 2... i thought it wasnt loading.
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Old Jun 22, 2007, 11:02 PM // 23:02   #5
Ascalonian Squire
 
Join Date: Jun 2007
Guild: Air Of Enchantment {xD}
Profession: W/
Default

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Old Jun 22, 2007, 11:02 PM // 23:02   #6
Ascalonian Squire
 
Join Date: Jun 2007
Guild: Air Of Enchantment {xD}
Profession: W/
Default

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